s5u1c33000c Epson Electronics America, Inc., s5u1c33000c Datasheet - Page 291

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s5u1c33000c

Manufacturer Part Number
s5u1c33000c
Description
Cmos 32-bit Single Chip Microcomputer S5u1c33000c Manual
Manufacturer
Epson Electronics America, Inc.
Datasheet
16.4.7 [Symbol] Window
Contents displayed
Operation
Note
S5U1C33000C MANUAL
(C COMPILER PACKAGE FOR S1C33 FAMILY) (Ver. 4)
This window displays the contents of the symbols registered in the watch table. Up to 99 symbols can be
registered. For the display format of symbols, refer to the explanation of the sa command.
Updating display
The contents displayed in the [Symbol] window are updated automatically in the following cases:
The contents displayed in the [Symbol] window are not updated even when the contents of symbol
addresses are modified by a command (e, f, or mv).
Opening and closing the window
When the [Symbol] window is closed, it can be opened by using the [Symbol] command on the [Window]
menu, and can be closed by clicking on the close box of the window.
Registering symbols for display
To display the content of a symbol in the [Symbol] window, you must first register the symbol. Follow one
of the two methods below to register a symbol:
1. Execute the sa command.
2. Change the [Source] window's display mode to "Mix" or "Source" and position the cursor in or
Deleting registered symbols
When a symbol does not need to be watched, delete it from the window by following one of the two
methods described below:
1. Execute the sd command.
2. Place the cursor at the symbol line in the [Symbol] window that you want deleted. Then click on the
Rewriting symbol values
Symbol values can be altered directly in the window. Only the symbols displayed in hexadecimal can be
altered by entering new values. No data can be entered for values displayed in ASCII or decimal format.
Move the cursor to the position immediately preceding the value to be changed by clicking on the window
or using the arrow keys. Then enter a hexadecimal number. The backspace and delete keys cannot be used.
The debugger reads the contents of symbols from the target in byte units and re-arranges the read data to
byte, half-word or word data according to the symbol size before displaying. Note that data cannot be
displayed if the big/little endian settings are different between the BCU on the target and the parameter file
read in the debugger.
After program execution (g, s, or n command) is completed
Contents are not updated during single-stepping (s or n command) in the final step display mode.
When symbols are registered (sa command)
Contents are redisplayed when an already registered symbol is specified by the sa command.
When symbols are deleted (sd command)
immediately before or after a symbol name you want to be registered. Then click on the [Symbol add]
button.
[Symbol delete] button.
[Symbol add] button
[Symbol delete] button
(The [Add] command on the [Symbol] menu can also be used.)
(The [Delete] command on the [Symbol] menu can also be used.)
EPSON
CHAPTER 16: DEBUGGER
275

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