M3062PT3-RPD-E Renesas Electronics America, M3062PT3-RPD-E Datasheet - Page 57

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M3062PT3-RPD-E

Manufacturer Part Number
M3062PT3-RPD-E
Description
EMULATOR BASE UNIT FOR M16C/60
Manufacturer
Renesas Electronics America
Datasheet

Specifications of M3062PT3-RPD-E

Accessory Type
Emulation Pod
For Use With/related Products
PC4701, M16C/60, M16C/30
Lead Free Status / RoHS Status
Contains lead / RoHS non-compliant
Other names
M3062PT3-RPD#E
M3062PT3-RPD#E
REJ10J0040-0600 Rev.6.00 July 01, 2006
M3062PT3-RPD-E User’s Manual
4) Specifying the clock frequency
(2) Debugging Information tab
Referencing the compiler and the object format
Reference the compiler you are using and the format of the object file
output by the compiler.
To make this setting, use the dialog box that is brought up by selecting
[Debug] and then [Debug Settings...] from the menu.
Specifying the method for storing debug information
There are two methods for storing debug information: on memory method
and an on demand method.
Select the compiler you are using.
(By default, the on memory is selected)
When selecting the on demand method, check the [On Demand] check box.
Specifying the clock frequency
Specify the target MCU operation clock and clock dividing ratio.
- Specify the operation clock and clock dividing ratio.
- In case where no value was set up in the area in which the operation clock
- In case where no value was set up in the area in which the dividing ratio is
is Specified, the unit operates with the reference clock (16MHz) inside the
emulator (PC4701) as time measurement resource.
Specified, the unit operates as “No dividing”. (Same as when “1” was
Specified.)
On Memory
The debug information is stored in the memory of your computer. This
method is suitable when the size of the load module (user program) is
small.
On Demand
The debug information is saved to a reusable temporary file. When you
download the same load module for a second time on, the saved debug
information will be reused and the load module can therefore be
downloaded fast. This method is suitable when the size of the load
module (user program) is large.
3. Usage (How to Use the Emulator Debugger)
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