ATmega32U4 Atmel Corporation, ATmega32U4 Datasheet - Page 218

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ATmega32U4

Manufacturer Part Number
ATmega32U4
Description
Manufacturer
Atmel Corporation
Datasheets

Specifications of ATmega32U4

Flash (kbytes)
32 Kbytes
Pin Count
44
Max. Operating Frequency
16 MHz
Cpu
8-bit AVR
# Of Touch Channels
14
Hardware Qtouch Acquisition
No
Max I/o Pins
26
Ext Interrupts
13
Usb Transceiver
1
Usb Speed
Full Speed
Usb Interface
Device
Spi
2
Twi (i2c)
1
Uart
1
Graphic Lcd
No
Video Decoder
No
Camera Interface
No
Adc Channels
12
Adc Resolution (bits)
10
Adc Speed (ksps)
15
Analog Comparators
1
Resistive Touch Screen
No
Temp. Sensor
Yes
Crypto Engine
No
Sram (kbytes)
3.3
Eeprom (bytes)
1024
Self Program Memory
YES
Dram Memory
No
Nand Interface
No
Picopower
No
Temp. Range (deg C)
-40 to 85
I/o Supply Class
2.7 to 5.5
Operating Voltage (vcc)
2.7 to 5.5
Fpu
No
Mpu / Mmu
no / no
Timers
4
Output Compare Channels
12
Input Capture Channels
2
Pwm Channels
8
32khz Rtc
No
Calibrated Rc Oscillator
Yes

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7766F–AVR–11/10
After initialization the USART is ready for doing data transfers. A data transfer is initiated by writ-
ing to the UDRn I/O location. This is the case for both sending and receiving data since the
transmitter controls the transfer clock. The data written to UDRn is moved from the transmit buf-
fer to the shift register when the shift register is ready to send a new frame.
Note:
The following code examples show a simple USART in MSPIM mode transfer function based on
polling of the Data Register Empty (UDREn) Flag and the Receive Complete (RXCn) Flag. The
USART has to be initialized before the function can be used. For the assembly code, the data to
be sent is assumed to be stored in Register R16 and the data received will be available in the
same register (R16) after the function returns.
The function simply waits for the transmit buffer to be empty by checking the UDREn Flag,
before loading it with new data to be transmitted. The function then waits for data to be present
in the receive buffer by checking the RXCn Flag, before reading the buffer and returning the
value.
Assembly Code Example
C Code Example
USART_MSPIM_Transfer:
USART_MSPIM_Wait_RXCn:
unsigned char USART_Receive( void )
{
}
; Wait for empty transmit buffer
sbis UCSRnA, UDREn
rjmp USART_MSPIM_Transfer
; Put data (r16) into buffer, sends the data
out UDRn,r16
; Wait for data to be received
sbis UCSRnA, RXCn
rjmp USART_MSPIM_Wait_RXCn
; Get and return received data from buffer
in r16, UDRn
ret
/* Wait for empty transmit buffer */
while ( !( UCSRnA & (1<<UDREn)) );
/* Put data into buffer, sends the data */
UDRn = data;
/* Wait for data to be received */
while ( !(UCSRnA & (1<<RXCn)) );
/* Get and return received data from buffer */
return UDRn;
To keep the input buffer in sync with the number of data bytes transmitted, the UDRn register must
be read once for each byte transmitted. The input buffer operation is identical to normal USART
mode, i.e. if an overflow occurs the character last received will be lost, not the first data in the buf-
fer. This means that if four bytes are transferred, byte 1 first, then byte 2, 3, and 4, and the UDRn
is not read before all transfers are completed, then byte 3 to be received will be lost, and not byte
1.
(1)
(1)
ATmega16/32U4
218

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