IS-DEV KIT-5 NKK Switches, IS-DEV KIT-5 Datasheet - Page 8
![SMARTSWITCH DEVELOPMENT KIT 5](/photos/9/5/90525/mfg_is-dev_kit-5_sml.jpg)
IS-DEV KIT-5
Manufacturer Part Number
IS-DEV KIT-5
Description
SMARTSWITCH DEVELOPMENT KIT 5
Manufacturer
NKK Switches
Series
SmartSwitch™r
Datasheet
1.IS-L0251-C.pdf
(24 pages)
Specifications of IS-DEV KIT-5
Main Purpose
Switches with Programmable Display
Utilized Ic / Part
IS15ABFP4RGB
Primary Attributes
2 LCD Switches, PC Board with Flash Memory
Secondary Attributes
Power and Programming Connections
Description/function
SMARTSWITCH Development Kit
For Use With
360-2431 - SERIAL CBL RJ11-DB9 FOR DEV KIT360-2430 - POWER SUPPLY 240VAC FOR DEV KIT360-2429 - POWER SUPPLY 120VAC FOR DEV KIT
Lead Free Status / RoHS Status
Not applicable / Not applicable
Embedded
-
Lead Free Status / Rohs Status
Lead free / RoHS Compliant
For Use With/related Products
Smart Switch - RGB
Other names
360-2328
7850 East Gelding Drive • Scottsdale, AZ 85260-3420
Attributes Execution
When a switch is pressed the attributes are executed as follows:
When one of the timers is expired the attributes are executed as follows:
Timers Operation
A. The timer for the switch is reset and does not run until the switch is released.
B. If byte 1 of the switch attributes is not equal to zero then the Legend block and attribute block from the
C. If byte 1 of the switch attributes is equal zero then there will be no change to Legend/attribute of the
D. If byte 2 of the switch attributes is not equal to zero then the Legend block and attribute block from the
E. If byte 2 of the switch attributes is equal zero then there will be no change to Legend/attribute of the
A. The timer that expired gets reset.
B. Both timers will pause until attributes are executed.
C. If byte 3 of switch attributes is not equal zero then the Legend block and attribute block from the
D. If byte 3 of switch attributes is equal zero then there will be no change to Legend/attributes of the switch
E. If byte 4 of the switch attributes is not equal to zero then the Legend block and attribute block from the
F. If byte 4 of the switch attributes is equal zero then there will be no change to Legend/attribute of the
• Switch one and switch two timers run independently.
• Timer will be disabled if the timer 1 value is zero.
• The timer value in second = (TIMER 1)x(TIMER 2)x(0.0369)
• TIMER 2 = 0 counts as 256.
IS-Dev Kit-5 and IS-Dev Kit-6 Users Manual A.doc
F. If the switch two is released: Transmit B2H to host.
G. Checks the host communication buffer for data. If there is data, process them.
H. Go to step 5 section A
EEPROM is transferred to internal RAM for switch 1. The Legend, backlighting and timer values are
put in effect for switch 1.
switch 1.
EEPROM is transferred to internal RAM for switch 2. The Legend, backlighting and timer values are
put in effect for switch 2.
switch 2.
EEPROM is transferred to internal RAM for switch 1. The Legend, backlighting and timer values are
put in effect for switch 1.
1.
EEPROM is transferred to internal RAM for switch 2. The Legend, backlighting and timer values are
put in effect for switch 2.
switch 2.
(For details see Communication Protocol)
Toll Free 1.877.2BUYNKK (877.228.9655) • Phone 480.991.0942 • Fax 480.998.1435
IS-Dev Kit-5 and IS-Dev Kit-6 Users
www.nkkswitches.com • Email engineering@nkkswitches.com
Manual
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