APD-128G064E Vishay, APD-128G064E Datasheet - Page 6
![no-image](/images/manufacturer_photos/0/6/697/vishay_sml.jpg)
APD-128G064E
Manufacturer Part Number
APD-128G064E
Description
Plasma Panel Display Modules 128 X 64 Graphics Dispaly With Ascii Input Controller, Dc/dc Converter And Drive Circuitry
Manufacturer
Vishay
Datasheet
1.APD-128G064E.pdf
(9 pages)
APD-128G064E
Vishay Dale
www.vishay.com
6
GRAPHIC SOFTWARE COMMANDS (CONTINUED)
HEX CODE
1B, 49
(Continued)
1B, 4A
1B, 4C
1B, 54
1B, 55
GRAPHIC FUNCTIONS
LOAD GRAPHIC IMAGE: (Continued)
GRAPHICAL REPRESENTATION OF DATA ARRAY:
Contact factory for free image editor and monochrome bitmap conversion utilities.
READ GRAPHIC IMAGE: X1, Y1 (upper left corner), X2, Y2 (lower right corner).
ESC J xxx yyy xxx yyy
Graphic image information is returned by the display after receipt of this command. X1 start coordinate and X2 width must
both be multiples of 8. Refer to the WRITE GRAPHIC IMAGE command for the data format returned by the display.
DRAW LINE(S): Logic byte, X1, Y1 (beginning of line), X2, Y2 (end of line), data delimiter
(for single lines)
ESC L l xxx yyy xxx yyy ESC \
(for continuous lines)
ESC L l xxx yyy xxx yyy ..... xxx yyy ESC \
TEXT WRITE: Logic byte (I), font byte (f), x, y starting address, ASCII text, data delimiter. Wrap around will occur.
ESC T I f xxx yyy aaaa ... aaaa ESC \
UPLOAD CUSTOM CHARACTER: Font, data
ESC U f ddd...
The custom character becomes ASCII value FFh and replaces any character which may be mapped at that location. One
custom character is allowed for each font. To restore the original default character mapped at location FFh, upload a blank
character where all data bytes are zero. To use multiple custom characters in a single font, upload new data as needed.
Custom characters previously printed to the screen will not change when a new character is loaded.
The number of data bytes is dependant on the font:
For fonts 1 and 2, each byte represents a character line. The first byte is the top line of the character. Subsequent bytes
map each line of the character. Typically, the right column and the bottom row of a character are blank for spaces between
characters.
For font 3, two bytes (a word value) are required to represent each character line. The first byte represents the left part of
the character, the second byte represents the right part of the character. The first word value is the top line of the character,
subsequent words map each line of the character. Typically, the left and right columns and top and bottom rows of a
character are blank for spaces between characters.
Graphical representation of character data:
Contact the factory for free support software to aid in generating character data.
data 0
data (width/8)
data (2 x width/8)
data (n x width/8)
data (height - 1) x (width/8) ... data (height) x (width/8) - 1
FONT
data 1
data (width/8 + 1)
data (2 x width/8 + 1)
data (n x width/8 + 1)
1
2
3
For technical questions, contact: displays@vishay.com
top
bottom
DATA BYTES
NUMBER OF
32
6
8
lsb x x x x x x msb
lsb x x x x x x msb
lsb x x x x x x msb
font 3
font 2
font 1
...
...
...
...
WIDTH
12 bits
5 bits
6 bits
lsb x x x x x x msb
lsb x x x x x x msb
lsb x x x x x x msb
HEIGHT
16 lines
6 lines
8 lines
(2 bytes/line)
(1 byte/line)
(1 byte/line)
Document Number: 37086
Revision: 17-Oct-07