20-101-0654 Rabbit Semiconductor, 20-101-0654 Datasheet - Page 93

INTERFACE OP6800 512K FLASH&SRAM

20-101-0654

Manufacturer Part Number
20-101-0654
Description
INTERFACE OP6800 512K FLASH&SRAM
Manufacturer
Rabbit Semiconductor
Datasheet

Specifications of 20-101-0654

Module/board Type
Single Board Computer Module
Product
Modules
Processor Type
Rabbit 2000
Sram
128 KB
Flash
256 KB
Timers
8 bit, 10 bit
Backup Battery
Lithium Battery
Operating Voltage
9 V to 36 V
Power Consumption
1.5 W
Board Size
111 mm x 91 mm x 33 mm
Description/function
Computer Module
For Use With/related Products
OP6800
Lead Free Status / RoHS Status
Lead free / RoHS Compliant
Other names
20-101-654
20-101-654
PARAMETERS
RETURN VALUE
SEE ALSO
PARAMETERS
RETURN VALUE
SEE ALSO
PARAMETERS
RETURN VALUE
SEE ALSO
User’s Manual
void glRight1(int left, int top, int cols, int rows);
void glUp1(int left, int top, int cols, int rows);
void glDown1(int left, int top, int cols, int rows);
Scrolls byte-aligned window right one pixel, left column is filled by current pixel type (color).
left is the top left corner of bitmap, must be evenly divisible by 8, otherwise truncates.
top is the top left corner of the bitmap.
cols is the number of columns in the window, must be evenly divisible by 8, otherwise truncates.
rows is the number of rows in the window.
None.
Scrolls byte-aligned window up one pixel, bottom column is filled by current pixel type (color).
left is the top left corner of bitmap, must be evenly divisible by 8, otherwise truncates.
top is the top left corner of the bitmap.
cols is the number of columns in the window, must be evenly divisible by 8, otherwise truncates.
rows is the number of rows in the window.
None.
Scrolls byte-aligned window down one pixel, top column is filled by current pixel type (color).
left is the top left corner of bitmap, must be evenly divisible by 8, otherwise truncates.
top is the top left corner of the bitmap.
cols is the number of columns in the window, must be evenly divisible by 8, otherwise truncates.
rows is the number of rows in the window.
None.
glHScroll, glLeft1
glVScroll, glDown1
glVScroll, glUp1
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