HT113JA Holtek Semiconductor Inc, HT113JA Datasheet - Page 4

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HT113JA

Manufacturer Part Number
HT113JA
Description
Baseball LCD Game
Manufacturer
Holtek Semiconductor Inc
Datasheet
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If the player does not pitch within 7 seconds
during his turn at defense, the pitcher will
pitch a straight ball.
If the score is even after the 9th inning, the
match can be extended to a maximum of 19 in-
nings.
There are various ways to finish a game:
When the game is over, the screen reverts to
the very beginning prior to the start. "GAME
OVER" flashes on the bottom left corner. The
result is shown on the scoreboard. At this
point, the player can restart the game.
Auto power off function: HT113JA has an
auto power off function. It has a countdown
time of
within 4.5 minutes, power is automatically
turned off to save energy. When power is off,
press the ON/OFF key to turn it on. If any key
is pressed before auto power off, the count-
down is restarted.
Pause function
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Inside corner ball: Press ¬ key and then
press B key.
Outside corner ball: Press ® key and then
press B key.
When the first part of the 7th inning is over,
or the second part of the 7th and 8th inning
is proceeding and the player's score is less
than the opponent's by 10 or more points.
The second part or the 7th or 8th inning is
over and the player's score is higher than
the opponent's by 10 or more points.
The first part of the 9th inning is over or the
second part of the 9th inning is proceeding,
and the player's score is less than that of the
opponent's.
The second part of the 9th inning or above is
over and the player's score is higher than
that of the opponent's.
When the score reaches 19.
The second part of the 19th inning is over.
During the game, press the PAUSE key at
any time to stop the game. At this moment,
the screen is frozen. Only "PAUSE" and the
umpires are flashing relatively. Press the
4.5 minutes. If no key is pressed
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Counting method
Counting method is in accordance with regular
baseball rules.
Sound effects
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Displaying the scoreboard
The level, inning, or score will be shown on
the scoreboard at the proper time according to
the following:
HT113JA consists of 14 kinds of sound effects.
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Press Key A before the START key is
pressed. It will show LEVEL 1 or LEVEL 2
(if not set, LEVEL 1 is assigned). The dis-
play looks like L:1 or L:2.
Conditions wherein the innings flashes are
as follows:
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This is the player's score, the right one is
the opponent's score. The highest score ra-
tio is 19:19. It is shown in the following situ-
ation:
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PAUSE key again, then the game contin-
ues.
If the power has been switched off in the
PAUSE mode (automatically or manually),
the system will automatically save the
screen. When power is turned on again, it
will go back to the frozen screen. Press the
PAUSE key again and the game continues.
LEVEL
INNING
SCORE
Sound for hitting the ball
Sound for high ball
Sound for STRIKE
Sound for BALL
After pressing the START key
Changing defense/offense position
During the game time, runner stops run-
ning and the defender stops passing the
ball for 5 seconds.
0:0 is shown in pitching practice.
Score is shown after flashing inning.
When the game is over, score is shown.
December 14, 1999
HT113JA

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