HT113AA Holtek Semiconductor Inc, HT113AA Datasheet - Page 3

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HT113AA

Manufacturer Part Number
HT113AA
Description
StreetfighterS LCD Game
Manufacturer
Holtek Semiconductor Inc
Datasheet
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After selecting the playing mode, pressing the
START/PAUSE key will first play the prelude
music before the game starts.
In mode 1 there is only one enemy figure. The
player can use the left, right, up and down
keys to move the figure to the best position
then use the PUNCH or KICK key to attack
the enemy.
If the playing figure is attacked by the enemy
figure it will immediately fall down. When
this happens the player must press the up key
to recover or be subjected to continuous at-
tacks.
When the enemy¢s score reaches zero the
game objective has been reached and the
overall score will be increased by one. Every
playing mode has a maximum score of 99.
When this has been reached it will remain at
this value and not increase any more.
If the player¢s score reaches zero, the game
will end and the overall score will be recorded.
The flashing game over message will be dis-
played.
In mode 2, there are two enemies that have to
be attacked and destroyed to win the game.
In mode 3, aside from the two main enemy fig-
ures there is an additional enemy figure hold-
ing a weapon who can attack the player. The
player cannot attack this enemy, and can only
dodge out of his way.
In mode 3 this third enemy figure with the
weapon can appear at any time on the top left
or right side of the screen. This enemy figure
is able to work out the best place to attack the
player who must be careful to dodge out of the
way.
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Mode 4 combines all the three modes.
Starting from mode 1, after the game has
been won or the barrier reached, the game
will then move to mode 2, then to mode 3.
The higher the overall score the faster the en-
emy figure¢s actions will be.
In modes 2 and 3, the second enemy figure
will attack from behind, so the player must be
careful to dodge out of the way.
The displayed data have the following
meaning ...
If no key has been pressed for 2 minutes then
the game will automatically be turned off,
however the overall game score will be re-
tained.
The MUTE switch will silence the sound ef-
fects.
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During the demonstration mode, the play-
ing mode will be displayed at the bottom of
the screen and the recorded overall score at
the top of the screen. The mode number cor-
responds to the number of heads displayed.
When the game starts, the overall score will
be displayed while the prelude music is
playing.
When the game is playing the score of both
the player and opponent will be shown. The
player¢s score is displayed at the left while
the opponent or enemy¢s score is displayed
at the right. The objective is to reduce the
enemy¢s score to zero.
December 14, 1999
HT113AA

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